MAKOMTI Recruitment — Web & Visual Campaign
A recruitment website of roughly 21 pages, designed for desktop and mobile in a 3-person team, with supporting visual assets extending it into a recruitment campaign.
- Role
- UI/UX Designer / Visual Designer
- Year
- 2023
- Fields
- UI / UX / Visual Design
- Stack
- Figma
- UI/UX Design
- Responsive Design
- Visual Assets
Professional work — details kept general.
What shipped
~21-page architecture
A complete recruitment journey — story, roles, process — organized as a coherent page system.
Desktop & mobile design
Both breakpoints designed together, not ported after the fact.
Campaign visual assets
Recruitment visuals that carry the same identity beyond the website.
3-person team
Designed within a 3-person team, with shared ownership of the system.
What changed
- A complete recruitment flow across roughly 21 pages.
- Consistent desktop and mobile layouts across the site.
- Visual assets extended the recruitment site into campaign materials.
Process details
Twenty-one pages, one voice
A recruitment site has to carry company story, roles, process, and FAQ without losing a consistent voice — and every page has to work on a phone, where most candidates will first meet it.
The scale was the challenge: roughly 21 interconnected pages that had to feel like one product. Layout decisions had to repeat cheaply, and the visual language had to stretch from the site itself into campaign materials.
A page system first, campaign assets second
System
Templates before pages
Defined repeating page patterns — hero, content, listing, detail — so ~21 pages compose from a small set of layouts instead of 21 bespoke designs.
Responsive
Desktop and mobile as equals
Every layout was designed for both breakpoints from the start, keeping hierarchy and readability intact on small screens.
Campaign
Visuals that outlive the viewport
Supporting recruitment visuals extended the site's identity into campaign materials, keeping one visual voice across touchpoints.