Work

MAKOMTI Recruitment — Web & Visual Campaign

A recruitment website of roughly 21 pages, designed for desktop and mobile in a 3-person team, with supporting visual assets extending it into a recruitment campaign.

Role
UI/UX Designer / Visual Designer
Year
2023
Fields
UI / UX / Visual Design
Stack
  • Figma
  • UI/UX Design
  • Responsive Design
  • Visual Assets

Professional work — details kept general.

What shipped

  • ~21-page architecture

    A complete recruitment journey — story, roles, process — organized as a coherent page system.

  • Desktop & mobile design

    Both breakpoints designed together, not ported after the fact.

  • Campaign visual assets

    Recruitment visuals that carry the same identity beyond the website.

  • 3-person team

    Designed within a 3-person team, with shared ownership of the system.

What changed

  • A complete recruitment flow across roughly 21 pages.
  • Consistent desktop and mobile layouts across the site.
  • Visual assets extended the recruitment site into campaign materials.
Process details

Twenty-one pages, one voice

A recruitment site has to carry company story, roles, process, and FAQ without losing a consistent voice — and every page has to work on a phone, where most candidates will first meet it.

The scale was the challenge: roughly 21 interconnected pages that had to feel like one product. Layout decisions had to repeat cheaply, and the visual language had to stretch from the site itself into campaign materials.

A page system first, campaign assets second

  1. System

    Templates before pages

    Defined repeating page patterns — hero, content, listing, detail — so ~21 pages compose from a small set of layouts instead of 21 bespoke designs.

  2. Responsive

    Desktop and mobile as equals

    Every layout was designed for both breakpoints from the start, keeping hierarchy and readability intact on small screens.

  3. Campaign

    Visuals that outlive the viewport

    Supporting recruitment visuals extended the site's identity into campaign materials, keeping one visual voice across touchpoints.

Faris Znafis

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